Guard The Core (2026) by lotto72 for Atari 2600.
Rotate your shield left or right as a wild energy ball ricochets toward your pulsating core. Each deflection adds up to ten points, but the core drains one point every five seconds.
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Guard The Core (2026) by lotto72 for Atari 2600.
Rotate your shield left or right as a wild energy ball ricochets toward your pulsating core. Each deflection adds up to ten points, but the core drains one point every five seconds.
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Use Your Brain (2026) by WojT for Commodore 64.
A 10-mage 3D block rolls on its edge, no single piece moves alone. Match its hollow tunnel to the red gate to exit.
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Red Van (2026) by Marc Vittorini for Atari 2600.
A pothole sends your cargo flying, and a rival van is closing in. Dodge, outrun, and grab every sapphire before they are gone.
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PETSCII Dungeons & Droids (2026) by Ko-Ko (Kornel Kolma) – now for Commodore PET.
Cards, dice, and droids collide in a tactical roguelike deck-builder where luck can flip your run.
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The video walks through simple five steps for getting started making Game Boy games. From picking your tools to finishing something ideally playable.

‘System of Levers’ covers the three main development routes: assembly, C, and GB Studio. Each with its own pros and cons. At the end of the video there is also advice how to get people playing your game.
PS: Writing to BrewOtaku might help you on promoting your game as well ๐
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SkyRoads (2026) by haroldo-ok for Sega Master System.
From DOS to experimental SMS. Another AI assistet game. Go and race, but keep the technical limits in mind.
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Last Light is a PICO-8 puzzle game where you guide scattered crew members back together after a meteor hits their spaceship.

Based on the now-unavailable mobile game Sunburn! by Secret Crush, this tiny version was made by itsmeichigo and comes with 20 levels. You play as the captain, gathering your crew while avoiding obstacles, then heading together toward the sun. The music is by Fettuccini, and the original story is from Sunburn!.
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Tempest 2000 (2026) by haroldo-ok for Sega 32X.
A native AI software-3D port of Jeff Minter’s 1994 classic, written in portable C11.
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Mini Pets (2026) by Enarkz for Game Boy Advance.
A virtual pet game with no real goal: just play with your pet, feed them, and keep them happy… or they wont be anymore.
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Vector Battle (2026) by MilaSoft for Commodore PET and VIC-20.
Wireframe warfare ahead. Who needs polygons when lines this crisp can sell a battle?
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