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Archive for 03/2008 - Page 1:
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Posted by on 2008-03-01 00:00:36
Are you looking for a Sega Master System VDP testing program? If so, you might be interested that FluBBa has recently updated the 2007 release with 10 more tests.
Posted by on 2008-03-01 00:09:19
Currently we do have a coding competition here on PDRoms. It's comming to an end in nine days, but it's still enough to write a minigame and compete - pick up your coding tools and extend the amount of homebrew games for the community, along with this there are also chances to win some of the supplied prizes!

Competition running time: 24th January 2008 to 2nd March 2008
Deadline: Sunday, 9th March 2008 @ 23:59, in YOUR timezone!

Systems allowed: Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Gameboy Advance, Game Gear, Genesis/Megadrive, GP2x, Intellivision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Nintendo DS, PC Engine, Playstation Portable (PSP), Wonderswan, Wonderswan Colo, Neo Geo CD

Topic: Create any kind of childproof game (no pr0n, racisms, extraordinary violence and adult humour, ...) by using maximum four colors only on screen at once per scene (this could be a level, menu, etc) (also applies for dual screen systems - 2 screens count as one unit). Black, white, grey do count as color! You can choose your four colors freely. If your game features music and/or sound fx is up to you.

Good luck!
Posted by on 2008-03-01 00:29:17
Backgammon for the iPhone is a native version of the classic game to run on Apple iPhone and iPod Touch.

Changes:
- Added: Doubling cube.
- Added: Resigning options.
- Change: 3 levels of the game are available for all.
Posted by on 2008-03-01 00:30:31
Pool for the iPhone is a native Pocket Billiard game to run on Apple iPhone and iPod Touch.

The object of the game is to pocket all colored balls, using as few strokes as possible. The order of pocketing is free. If the cue ball (white) is pocketed, one of the previously pocketed balls is placed back on the table.

Changes:
- Selectable ball size (16 and 18 pixels).
- Added shadow.
- Small changes to graphics.
Posted by on 2008-03-01 11:06:57
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.


Changes 0.11.1 (2008-02-29):
Ports:
- Revived the PS2 port.
- Revived the BeOS port.

SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.

AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.

Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Posted by on 2008-03-01 11:07:19
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.


Changes 0.11.1 (2008-02-29):
Ports:
- Revived the PS2 port.
- Revived the BeOS port.

SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.

AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.

Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Posted by on 2008-03-01 11:07:35
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.


Changes 0.11.1 (2008-02-29):
Ports:
- Revived the PS2 port.
- Revived the BeOS port.

SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.

AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.

Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Posted by on 2008-03-01 11:08:09
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.


Changes 0.11.1 (2008-02-29):
Ports:
- Revived the PS2 port.
- Revived the BeOS port.

SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.

AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.

Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Posted by on 2008-03-01 11:10:12
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.


Changes 0.11.1 (2008-02-29):
Ports:
- Revived the PS2 port.
- Revived the BeOS port.

SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.

AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.

Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Posted by on 2008-03-01 11:10:42
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.


Changes 0.11.1 (2008-02-29):
Ports:
- Revived the PS2 port.
- Revived the BeOS port.

SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.

AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.

Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Posted by on 2008-03-01 11:11:47
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.


Changes 0.11.1 (2008-02-29):
Ports:
- Revived the PS2 port.
- Revived the BeOS port.

SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.

AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.

Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
Posted by on 2008-03-01 11:13:06
iJailBreak is an automated jailbreaker for your iPod Touch or iPhone licensed under the GNU General Public License v2, and written by 13-year-old AriX. The current desktop branch of iJailBreak, 0.5.x, has currently only been tested on Intel Machines. The current mobile branch of iJailBreak - iJailBreakMobile 1.0 - supports iPod Touch and iPhone running on jailbroken 1.1.1 and 1.1.2 installations.

Changes:
Thanks to Zibri, we've just released verion 0.5.4, which has compatibility with 1.1.4 and the 8GB iPod touch. It doesn't yet install the App Pack, that will come when other touches are supported (which will hopefully be soon). You can download it at our Google Code page. Please note that this new version of iJailBreak will downgrade your bootloader to 3.9 from 4.6.

Tiger should now be supported in this release, however that has not been tested. If you have had a good experience using Tiger, please contact us :)

UPDATE: You can be running 1.1.4 to use iJailBreak 0.5.4!
Posted by on 2008-03-01 11:18:23
With just Jiggy and a browser, you'll be able to write an awesome iPhone application in a matter of minutes. JiggyApps run natively on the iPhone, so there is no messing around with HTML and the limitations of Mobile Safari. At the same time, you don't need a compiler or even a Mac, because JiggyApps are written in JavaScript.

Release notes:
February 24, 2008



This is a runtime and sdk only release - the IDE has not changed.
Fixed scope problem with callbacks and closures.
Fixed UTF8 problems. "Æøå".length returned 6, now it correctly returns 3
Added ClientSocket

Although these changes seem fairly small, they could have a big impact on existing code if something is not quite right.

Please report on how existing apps work with this runtime.

New client socket example:
http://jiggyapp.com/download/examples/0.26-clientsocket.js

The SDK has changed - the code generator now generates different code for event callbacks.

http://jiggyapp.com/download/jiggy-sdk-latest.zip
Posted by on 2008-03-01 11:29:18
Do you remember the two farting guys "Terrance & Phillip" from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:
Added two screens. They're kind of hard, though.
Posted by on 2008-03-01 11:36:17
"Etch A Sketch DS" is the second Etch A Sketch application in less than 24 hours. Autor of this piece of work is spannernick.

Release notes:
This is my first hombrew and its finished yet..

I need to put a wipe screen on it to clear the screen,at the moment you have to turn off the DS to do that..
Posted by on 2008-03-01 12:21:06
Launch Manager is the fastest way to launch hundreds of applications and call or sms contacts, quickly, effortlessly and in style on your Windows Mobile Device!

Video in action: http://www.youtube.com/watch?v=Gr-pwd8Xnto
Release thread: http://forum.xda-developers.com/showthread.php?t=336844

Regarding the post on the XDA-Developers webboard, it does not turn out fully, if this tool is free or not. The official webapge says it needs a registration key which costs around 10US$. We will investigate some time, if it turns out that the application is not free in it's current release, we wont post further about it.
Posted by on 2008-03-01 19:02:24
Perpetual is a simple image zooming demo. You can zoom on any of the 200 images, and the pixels will turn into other images to zoom, perpetually.
Posted by on 2008-03-01 19:07:35
This is a complete development environmet for GP2X development as a complete preconfigured package as many people are still having trouble setting up the toolchain, IDE, etc from the Wiki.
Posted by on 2008-03-01 19:11:05
News from the Giana's Return team, but not mainly good ones:

Quote:
The organizer and the coder were catching a flu the past week. Both are almost recovered, but now the coder has gone on vacation for around one month. In the meantime he fixed minor problems, basically details.

Something else which just came to our attention is this: http://www.amazon.de/Giana-Sisters-ultimative-JumpnRun-Spiel-JumpnRun-Editor/dp/3828761445/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1204372120&sr=8-1

Seems someone gained the permission for an official Giana’s Sister PC sequel, which brings up the question if the word of the trademark owner is still vaild and we can still release Giana’s Return. In worst case, we just rename the 2 girls and change the titlescreen music remix.

Anyone got more info on that sequel/remake?
Posted by on 2008-03-01 19:17:15
Art updated his clock application which includes a MP3 player since v12.

Changes:
- MP3 Player volume control implemented for headphone remote control.
- PSP is now clocked at 280/280/140 MHz if the mp3 player is used.
- Increased mp3 playlist capacity to 50 possible tracks.
- MP3 file browser wrap around feature implemented.
- Much better scrolling control in mp3 file browser.
- Implemented playlist selection highlighting.
- Changed intro music back to the previous versions.
- Various other enhancements.
Posted by on 2008-03-01 19:20:03
PSP-Info is a PRX version of the PSP application PRX-Info.

It shows various information about your portable PSP device.
Posted by on 2008-03-01 19:21:46
"3D Room Demo" is just what the title implies.... a walkable 3D room demo.
Posted by on 2008-03-01 22:25:30
PSPTube lets you watch Youtube comfortable via your PSP.
Posted by on 2008-03-01 22:26:25
spannernick updated his "Etch A Sketch DS" application. This version adds a splash screen, so in particular it's not a big update.
Posted by on 2008-03-02 20:37:53
Combos is like a DDR game where the user is supposed to perform the various actions on the top screen in a given amount of time. There are 4 different actions one can perform with the stylus and also the 4 buttons map to each action.

Thanks to cid2mizard for the news.
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