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Archive for 05/2009 - Page 1:
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Posted by on 2009-05-01 03:49:24
Copper has updated his Arcade machine emulator, specialized in emulating Pacman and some of its variants.
Posted by on 2009-05-01 03:51:37
This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.

Please report issues on Google Code -> http://code.google.com/p/smw-wii/issues/list
Posted by on 2009-05-01 06:16:53
Bitmap Hunter is a homebrew program for Sony PSP designed to hunt, and directly edit monochrome or 256 colour bitmaps within firmware files for electronic devices so they can be user customised.

This one was inspired by HACKBMAP.EXE by Datrex, a DOS application used to hunt for bitmaps within Garmin Etrex GPS firmware files.
Posted by on 2009-05-01 06:22:54
Force the last player to take the last piece!
Posted by on 2009-05-01 06:24:02
PSPChessGame is a chess game for PSP written in Python.
Posted by on 2009-05-01 06:29:02
Kabriolet Mobile is J2ME application to learn rules of the road on mobile phone. This project doesn't contains rules of the road inside, but it can download/update them from internet server.
Posted by on 2009-05-01 06:31:19
Rehearsal Assistant is a software tool which helps performance artists conduct rehearsals by addressing media-related needs. The prototype application is for the Android platform, and allows spoken notes to be recorded and saved into audio files.
Posted by on 2009-05-01 06:43:39
atari2600land picked up the work on his bBasic Tetris game for A2600.

Release notes:
All 7 shapes added, with the random shape generator number added. If you find a bug, please tell me.
Posted by on 2009-05-01 06:53:01
This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay, ported to Wii by Eluan and enhanced by Piko.

Changes:
Fixed compatibility bugs with libogc 1.7.*.
TCP Client enabled, thanks Q1Rev.
Better nun chuck controls.
Shouldn't need nun chuck reattached to be detected.
Removed old file system access methods.
Bug fixes.
Posted by on 2009-05-01 17:11:25
This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.

Please report issues on Google Code -> http://code.google.com/p/smw-wii/issues/list

Changes:
Fix crashing issue (caused by music)
Hide controller configuration (not implemented)
Posted by on 2009-05-01 17:14:18
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M.

More than 500 legal ROM's for try out can be obtained from here: http://pdroms.de/files/gameboyadvance/
Posted by on 2009-05-01 17:14:31
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M.

More than 500 legal ROM's for try out can be obtained from here: http://pdroms.de/files/gameboyadvance/
Posted by on 2009-05-01 17:18:30
FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

Changes:
Improved scrollbar
Multiple state saves now working
Built with more stable libogc/libfat
Fixed rumble bug in filebrowser
Fixed PAL sound stuttering
Added confirmation prompts
Fixed settings saving glitches


Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
Posted by on 2009-05-01 17:18:44
FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

Changes:
Improved scrollbar
Multiple state saves now working
Built with more stable libogc/libfat
Fixed rumble bug in filebrowser
Fixed PAL sound stuttering
Added confirmation prompts
Fixed settings saving glitches


Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/
Posted by on 2009-05-01 17:21:03
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Changes:
Improved scrollbar
Built with more stable libogc/libfat
Fixed rumble bug in filebrowser
Added confirmation prompts
Fixed settings saving glitches


Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

News Source: http://wiibrew.org/wiki/Snes9x_GX
Posted by on 2009-05-01 17:21:16
SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Changes:
Improved scrollbar
Built with more stable libogc/libfat
Fixed rumble bug in filebrowser
Added confirmation prompts
Fixed settings saving glitches


Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

News Source: http://wiibrew.org/wiki/Snes9x_GX
Posted by on 2009-05-01 19:23:53
Short and simple, GfxBoost activates "QTV" mode for specific surfaces. This makes for example DirectDraw display smoother and: a bit slower or significantly faster, depending on how you look at it. It also seems to have a small effect on Direct3D/OpenGL.

For HTC-built MSM7K-based devices only! All MSM7K are technically capable, but only HTC's may have the correct drivers. Will probably not work on stock ROMs.
Posted by on 2009-05-01 21:49:11
Tiny Tetris SDL has been ported to Dreamcast. It's a nice and simple version of the worlds most famous russian block game.
Posted by on 2009-05-01 23:44:35
LiraNuna's aging NDS 2D lessons have been updated to conform to the latest version of libnds. They should now compile and run on a modern devkitARM toolchain.

Thanks to http://www.tehskeen.com for the news.
Posted by on 2009-05-02 00:26:48
FluBBa has released his first Nintendo DS emulator, emulating the arcade game Green Beret. It's can be considered a "test build" right now to get feedback and improve everything.

Thanks to http://gbatemp.net/index.php?showtopic=152453 for the news.
Posted by on 2009-05-02 00:29:24
This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay, ported to Wii by Eluan and enhanced by Piko.

Changes:
Gamecube controller enabled, no default bindings.
Classic controller enabled, no default bindings.
Improved controller input detection.
Configurations will be saved.
Input code clean up.
Bug fixes.
Posted by on 2009-05-02 00:32:21
Goomba is a Gameboy emulator for the Gameboy Advance. Beyond the advantage of being able to store many games on one cart, Goomba also includes save states and customizable borders. At least, Kuwanger's fork does. Also available are many palettes, along with the ability to make your own. This feature has lead to the creation of a small gallery, for your viewing pleasure, see http://kuwanger.net/gallery/

Release notes:
2009-05-01 - Fix custom palette loading
Posted by on 2009-05-02 00:36:21
Bluescale Demo by wickeycolumbus displays all the shades of blue possible. On 29th April the source-code has been released, which is also posted just right under this news text.

Here is the source code:
.text
.globl _start

#_start:
main:
ldis r7,0x8809
ori r7,0x20
ldis r6,0xa040
sw! r6,[r7]
ldis r7,0x8807
ori r7,0x00
sw! r6,[r7]
ldis r7,0x8807
ori r7,0x04
sw! r6,[r7]
ldis r7,0x8807
ori r7,0x08
sw! r6,[r7]
ldis r6,0x8803
ori r6,0x00
ldis r7,0x0000
ori r7,0x1000
sw! r6,[r7]
ldis r7,0x8821
ori r7,0x30
ldiu! r6,3
sw! r6,[r7]
ldis r7,0x8803
ori r7,0x50
ldiu! r6,0
sw! r6,[r7]

Frame_buffer_start:
ldi r10,0x0000
ldis r8,0xa040
ori r8,0x0000
ldis r9,0xa044
ori r9,0xb000

ldi r11,0x0001
store_color:
sh r10,[r8]+,2
addc r10,r10,r11
cmp.c r8,r9
ble store_color
inf_loop:
j inf_loop
Posted by on 2009-05-02 03:14:51
Maturion has ported the game ConveySDL to Dreamcast.

Guide the blob along the moving conveyer belt avoiding the holes and collecting the red blobs.

For now there is only Dreamcast-Keyboard support. Control pad support along with more levels should come with the next update.

Thanks to Maturion himself for the news.
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