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Collect dots, avoid the ghosts!
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- GP2X WIZ version improvements:
Added MMU Hack kernel module by Notaz. It gives more performance.
Added more CPU frequencies selectable in the frontend.
MENU button is fire button in rotated video mode.
Option to draw the screen rotated to fix the diagonal line but with impact in the performance.
- Some optimizations and bug-fixes in the timers.
- Less frame-skip is applied (changed the threshold to consider full speed in the auto-frameskip code, from 99% to 92%).
- Slaanesh added discrete sound system. So far only Canyon Bomber has been updated. It now has sound but it is slow.
- GP2X WIZ version improvements:
Added MMU Hack kernel module by Notaz. It gives more performance.
Added more CPU frequencies selectable in the frontend.
MENU button is fire button in rotated video mode.
Option to draw the screen rotated to fix the diagonal line but with impact in the performance.
- Some optimizations and bug-fixes in the timers.
- Less frame-skip is applied (changed the threshold to consider full speed in the auto-frameskip code, from 99% to 92%).
- Slaanesh added discrete sound system. So far only Canyon Bomber has been updated. It now has sound but it is slow.
Fixed comex's NAND loader
made comex NAND loader default
hopefully fixed WAD unpack fail
also tried to fix a few other bugs
cleaned up code, now uses bitwise flags, not direct control reading
more stuff that I don't remember
Buttons have a rollover sound
New cursors for HOME menu, player 2 cursor is disable
Wii Remote two could use the HOME button
Opacity of the cursor changes while waiting for AI to play
Added high score table.
Fixed levels to be a bit easier.
Fixed fatal error #15203 with DPG playback
Added Arabic language support
Update Korean's manuals
Added "StpEvery.txt" and "DisScCap.txt"
Supported Exif2.1/DCF
Renewed language selector
Fixed: mistake external switch key mapping
Fixed: cannot return from resume bug
Fixed: can not start bug with 2kbyte cluster FAT16 disk
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New icon for program
Icons by each tag, subscription, article displaying whether an item is read, unread, starred
UI redesign (consolidation tabs into one)
Touch scrolling in the browser
Ability to star articles
Ability to hide read articles
Multi-language support
Resolved issues with encoding (some characters did not display correctly)
Resolved issues with QVGA devices
Well, almost a entire month has passed since the last update and I can assure you it was been a hell of a 4 weeks at the job. No spare time to do anything than work. No cinema, no walkings, no friends, no life. And yes, no ps2doom.
It took me only about 2-3 hours of quality free time on this week end to understand how strafe was implemented at lsdldoom and how key/button events are handled in Doom. So, implementing strafe for the right analog stick was almost a linear task and for better, it wasn’t necessary to change the code dramatically.
Now ps2doom plays beautifully with strafing If you never tried this feature on ps2 lsdldoom port, you don’t know what you’re missing now on ps2doom! It tooks the gameplay to another dimension completely. Actually, I feel the gameplay with a Dualshock PS2 controller surpasses by large keyboard gameplay at action time, not accounting for the extra functions you can quickly access though keyboard.
Have a try and lots of fun! Doom is incredibly addicting, even after you finished it over and over.
01/06 - v.6.11 - Fixed setup program, option to turn video off when talking
-Fixed a few bugs, having to do with the powersaver battling for ram against prxs like cxmb and nitepr causing random shutoffs
-Psppacked it now it runs smoother
*Added Now you can select microphones and recording modes before launching Audio Mechanica.
*Added PSP-3000 Picture(only PSP-3000)
Added A HEN Check, If it returns possitive it will boot into a HEN restriction mode.
Added A Function To Flash Custom Gameboots.
Added A Function To Restore Custom Gameboots.
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A new release of the mobile phone ZX Spectrum emulator, MobileZX has been issued. This is a minor bug fix which improves the contrast between normal and bright colours. Thanks to Anton Belenki for spotting this issue.