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Archive for 07/2009 - Page 1:
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Posted by on 2009-07-01 04:42:27
e-Natives Showcase is Free Finger Friendly and Resource Friendly Task Manager With Professional Skinning and Easy to Use.
Posted by on 2009-07-01 04:43:28
This is a fun application which emulates a LED Lattice on your PPC.
Posted by on 2009-07-01 04:48:04
Brainfuck interpreter for the Wii based on Urban Mueller's original.

The brainfuck programming language is an esoteric programming language noted for its extreme minimalism. It is a Turing tarpit, designed to challenge and amuse programmers, and is not suitable for practical use. More -> http://en.wikipedia.org/wiki/Brainfuck
Posted by on 2009-07-01 04:50:05
Bloody Mess Mobile is a top-down shooter game for mobile phones with J2ME MIDP 2.0 profile & bluetooth support. It is based on famous PC game Crimsonland & allows you to fight hordes of monsters on you mobile phone!

Release notes:
This release includes several visual improvements, such as graphical in-game font & splash screen instead of default start screen from previous versions. For complete list of changes please see changes log.
Posted by on 2009-07-01 04:50:45
KeePass for J2ME is a J2ME port of KeePass Password Safe, a free, open source, light-weight and easy-to-use password manager. You can store passwords in a highly-encrypted database on a mobile phone, and view them on the go.
Posted by on 2009-07-02 03:49:32
Tantric and Carl Kenner have released DOSBox Wii 0.72.02. DOSBox allows you to play old DOS games on your Wii.

Features:
Upgraded DOSBox engine to latest SVN
Fixed lockup when only using the Wiimote (no attachments connected)
Compiled with latest libogc and SDL Wii
Posted by on 2009-07-02 03:50:29
3D Engine - Nitro Engine is a 3D engine coded by Antonia Nino Diaz.

Changes:
-The functions used to modify textures and palettes now return a pointer to the data so that you can modify them easily.
-Each material can have different propierties (amient, diffuse...). You can set the default ones, the propierties each new material will have, and then you can set each material's propierties individually.
-New texture and palette allocation system, it is faster and better. Defragmenting functions don't work now, but I'll fix them for the next version.
-Added a debug system. You can compile Nitro Engine in "debug mode" and it will send error messages to the function you want. Once you have finished debugging or whatever, just recompile Nitro Engine without debug mode.
-Window system renamed to Sprite system. You can set a rotation and a scale for each one.
-The most important thing... The animation system has been improved, and now animated models are drawn using linear interpolation (you can disable it, anyway).
-As a result, I've modified the converters, so you'll have to convert yout animated models again.
Posted by on 2009-07-02 03:58:14
Mobile Media Center allows you to listen to music, watch pictures, play videos and keep up with RSS feeds / podcasts / vodcasts, all on your Windows Mobile device. It can be controlled by the touch of your finger.

Changes:
On the RSS page a button "Read all" was added. When this button is pressed, all items in the RSS feed will be marked as "read".
When changing the settings, the keyboard (input panel) will now appear whenever you have to enter text.
The Videos page will now show 3GP and 3G2 files as well.
Posted by on 2009-07-02 03:59:20
FingerSuite replaces standard menu and messagebox of your windows mobile devices.

Changes:
FingerMsgbox:
- added exclusion list by windows class - title
- added min height
- added start splash screen
- fix freeze problem
- fix: sound is disabled from Sound & Notification settings applet.

FingerMenu:
- added scrollbar
- added exclusion list by windows class - title
- back softkey on submenus
- added start splash screen
- new feature: keep pressed then release SIP button to popup SIP menu
- fix render of ownerdraw menu (if ownerdraw menu can't be rendered, switch to standard menu)
- fix freeze problem
Posted by on 2009-07-02 04:04:21
Pickle updated his GB/GBC emulator port of Lemonboy for the Wiz.
Posted by on 2009-07-02 04:05:40
Rookie1 released his menu system for Dingoo Linux which resembles the default Dingoo menu.
Posted by on 2009-07-02 04:09:26
MKULTRA Mod is a cheat application for PSP.

Release notes:
Despite the "mod" title, I recoded a pretty good portion of the actual "engine" per se, what loads the cheats, what applies the cheats, what saves, and so on, rather than just editing the looks and calling it my own.

It also uses a custom malloc set that, even though it's a kernel module, it uses user space for saving cheats, which there is an abundance of, as opposed to the 4 or so mb of kernel ram.

I also removed the search, decoder, and browser as usually it's unused, and a huge chunk of memory.

I don't have any screenshots on hand, and there's no readme. If you need a readme, it works the same exact way as NitePR, except it loads infinitely quicker, and when you save it rids of all your foolish little comments that wreak havoc on the memory and it saves the addresses in "%X" as opposed to "%08lX", thus it can take up to 14 bytes out of every line of cheating, and with that, I had to recode the loader, which instead of

load 2 bytes->parse->load 2 more

it does

load whole thing->parse

and it works fine.

Download Link:
http://unigaming.net/nofx/files/fxultra.tar.bz2

If you wanna screenshot it, go for it. I just put this out there so people who want HUGE databases for those small offline games can whack away instead of being limited to ~30kb.

It's the only one of it's kind, and probably the most extensively modified, rather than a couple changed colors, which I didn't even bother with.

Also, I included a 3.71 module in there, too.
Posted by on 2009-07-02 04:10:50
With this simple plugin is it possible to change the VSH Menu color without touching flash0.
Posted by on 2009-07-02 04:15:07
DayPR is another cheat device applicatoin for PSP.

Release notes:
Hello lilmnm From Team Red Phoenix (TPR) here with a bug fix for DayPR that caused you to not be able to exit out of the pop up Keyboard Sorry for the Bug that shouldnt have happened in the first place.

-=To Fix=-
just copy this new prx to your seplugins folder and over write the old one.

Thanx to zidapi for letting me know about this bug right away!
Posted by on 2009-07-02 04:44:27
HardyX has released another update to his Playstation 1 emulator for Wiz. Its said to run few commercial games without any problem!

Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=12604 for the news!
Posted by on 2009-07-02 07:59:38
Bunjalloo is a web browser for the Nintendo DS. It under active development, and can already display simple pages, follow links and view images.

Release notes by Quirky:
I've released a new version of Bunjalloo on the Google Code site. This is a fairly minor release that mostly updates the code for devkitARM r26 and the various library updates. Full details are in the ChangeLog over on the wiki.

So it's a minor release, but Bunjalloo itself has gone through quite a lot since 0.7.2 came out in December. Development of new features went on hiatus while I tried to incorporate the Woopsi GUI library. After that failed to really work - mostly down to design decisions on both parts; Woopsi uses the DS hardware for really fast scrolling whereas I want flicker free double buffering - I started to go down this crazy architecture astronomy path that went nowhere either.

Now I want to get back to basics. I want to start releasing versions a bit more regularly. I'm going to try getting a version out every month from now on, even if it is crap! Let's see how long I can last. You may notice the new banner logo that can be seen when using moonshell and other menu programs. That is thanks to Sam and I'd like to get some more community contributions. The only way for that to happen is if Bunjalloo is alive and kicking, and I think regular releases is the best way for that.
Posted by on 2009-07-02 08:01:10
James Jacobs of Amigan Software released a port of a subset of the Ami/WinArcadia V11.71 emulator to the Nintendo Game Boy Advance platform, for the purpose of emulating the Super Bug game.

The emulator has been optimized for speed and size. The emulation is not as comprehensive as that provided by Ami/WinArcadia, but everything needed for perfect emulation of the Super Bug game is present (except the noise generator). Features could be added back in from Ami/WinArcadia if desired, to enable support of other games. Some further optimizations are possible; however, the game already runs at full speed.

The program was written using HAM 2.8.0 and Visual HAM 2.4.2. Source code is included.

Changes:
. Emulation of the Capture game.
. Autofire.
. Speed and size optimizations.
. Miscellaneous improvements and bug fixes.
Posted by on 2009-07-02 08:03:18
The application can monitor these services: ICMP Echo, FTP, SSH, Telnet, SMTP, SMTPS, DNS, HTTP, HTTPS, POP3, POP3S, IMAP2, IMAPS, MySQL, PostgreSQL, MSSQL, Oracle.
Posted by on 2009-07-02 08:04:28
Your buddy just sent you a link to a YouTube video, but you are at work where the website is blocked. What do you do?

You have an iPhone which can watch YouTube videos! But wait, how do you launch that specific video your buddy sent? Easy!

Open up YouTool and type in the YouTube Video Code found at the end of all YouTube URLs. YouTool will launch the native iPhone YouTube app and you will be watching your YouTube video in seconds!
Posted by on 2009-07-02 08:10:23
If you have ever played Mario Paint for the SNES, then you have probably played the Gnat Attack game (also known as Coffee Break). brunette_redhead's game is a spinoff of this, created for the Wii.

There are two main game modes, the "Classic" mode, which is level based much like the original. There is also a "Swarm" mode which features endless enemies.

Changes:
Classic mode supports 2 players now.
An options menu has been added to select graphics mode and toggle music/sfx.
Swarm mode uses new swatter graphics.
Screen shots can be taken by pressing the 1 button at any time.
Pressing the 2 button brings up a help screen.
Pressing plus during gameplay pauses game.
Added border during gameplay.
Posted by on 2009-07-03 00:59:32
REminiscence is a re-implementation of the engine used in the game "Flashback: The Quest for Identity" made by Delphine Software and released in 1992.
Posted by on 2009-07-03 01:00:48
OpenLiero is the engine-rewrite for the cool old worms-like shooter Liero.
Posted by on 2009-07-03 15:06:29
BootMii Configuration Editor llows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.

Changes:
- Settings Dialog to change editor settings. This can be accessed by pressing the ‘HOME’ button. The settings are persisted to the langauges file, so if you change the language/skin, whenever you load BootMii Configuration Editor, your selected options will be the default

- Internationalisation Supported (Currently English & Spanish Langauges available). Further langauges can be added by editing the bce_messages.xml file. See the readme.txt for details of how to do this

- Skins/Colour Change. The application can now be presented in a number of look & feels. Initially the following skins are available:
* Windows - Windows Installer/DOS like look/feel with a blue background and grey windows
* Console - Black background, white text with other colour text to highlight options/selections
* Inverse Console - White background, black text with other colour text to highlight options/selections

- Online version Checking. When the Editor is loaded, it performs a check to see if the version running is the latest available version. If a newer version is available, then a message is shown for a few seconds during startup to indicate this. This online checking can be disabled if you do not wish BootMii Configuration Editor to check for a new version or do not have the wii networked. If you wish to disable this check, see the instructions in the readme.txt
Posted by on 2009-07-03 18:36:29
thecraziness1 released a Plugin Manager for PlaystationPortable.

Quote:
This program allows you to easily all the top best plugins out there. It also allows you to edit the plugins that have config files such as noobs Dayiewer from within the program so there is no need to go in and manually edit the text files. It also allows you to easily install and uninstall Torch's Lock XMB. Which now supports phat and slim models and all plugins work on all firmwares up to 5.00 M33-6 definitly but should also work on 5.50 GEN.
Posted by on 2009-07-03 23:38:49
Bunjalloo is a web browser for the Nintendo DS. It under active development, and can already display simple pages, follow links and view images.

Release notes by Quirky:
What a disaster! You wait ages for a release of Bunjalloo, then 2 arrive in 2 days. Let me tell you how this happened.

I use version control for all of the main code. All my own code, that is. I also have a big bunch of downloadable 3rd party libraries that Bunjalloo needs. The build system only deals with my own code, it doesn't handle the 3rd party libraries that I install to $DEVKITPRO/libnds and assume are pretty much fixed. So stuff like libpng, jpeg, zlib, the matrix ssl library, all of these have to be downloaded, compiled and installed separately. I have a few patches that I've applied on top of these libraries too. All of these steps are handled by a script that downloads the source files, patches them if needed, compiles and installs. These patches are changes that would either never be accepted in the core library - removing printfs for example, or changing the Makefiles for the DS - or in the case of matrix, the upstream authors don't seem to have any real "community" or way to send them patches.

These libraries are all relatively stable, and when I upgrade devkitPro I can just run my script to install the latest versions. I've also put a tarball of the compiled code on the Google Code site to make your life easier if you want to compile Bunjalloo from code.

There are some libraries here that I've not yet mentioned and that I mostly take "as is". These are the core devkitPro libraries for the NDS - libnds, libfat, and friends. But! I have also been patching dswifi since about Bunjalloo v0.7 to fix an issue with non blocking sockets that just can't be worked around.

Thanks to an oversight I didn't apply the patch when I installed the latest dswifi 0.3.9, which meant that the sockets are not dealt with properly. I assume a socket has connected before it really has, and start shoving data in before it's ready. This has the result that after a few page loads sockets just stop connecting, presumably because I've filled up some buffers with junk. Pages no longer load and the whole thing grinds to a halt.

The solution? Short term, I've patched dswifi again and uploaded v0.7.4. Longer term, I've added a bug report to devkitpro on sourceforge. Hopefully my patch can get integrated and I don't have to apply the changes manually each time I upgrade the DS toolchain. I should have done this a while ago really.
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