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Playstation Portable News
This Playstation Portable news page is a subpage of PDRoms - a page caring and reporting about all kind of homebrew news and releases - may it be a game, technical demo or application. We update on a regular base, feel free to check back anytime! If you browse the main page carefully, you will recognize plenty of Playstation Portable ROMs (or binaries) - legal and free of charge. Enjoy! Your PDRoms-Team
Posted by on 2010-07-27 15:05:25
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:
[+] Added a quick hack for Chameleon Twist (It boots now)
[+] Added an option to change the color of the GUI in global settings( black,red,green,blue,and magenta can be used)
[+] Added preview pics for all games (bdacanay)
[!] Cleaned up some mistakes in roms.ini (bdacanay)
[~] Remove Mario Kart hack (no longer needed)
[!] guTranslateF patch speedup with ~50% doing a partial memcopy first (corn)
[!] Speed up guNormalize_Rugrats and guNormalize_Mario patches with ~50% using VFPU and no memcopy (corn)
Posted by on 2010-07-27 05:52:54
Scenery Beta 2010 is by it's organizers definition not a competition, but a festival, which should pay tribute to homebrew productions. Allowed are PSP, Nintendo DS, Wii and PC and this year also "iDevices" and Android.

The prize pot has accumulated to a total of 3200 Euros. Deadline is the 1st September 2010!
Posted by on 2010-07-22 21:20:11
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:
[!] Huge clean up in our prefs, now we don't need to make game specific hacks as "options" or rely on roms.ini(We can add hacks as easy as two clicks now)
[!] Removed memory access optimization -still not ready for showtime :(
[~] Removed blender for Paper Mario's menu
[+] Partial TMEM emulation (this based on StrmnNrmn's load block code, note : it fixes several glitches in textures at the cost of speed..)
Posted by on 2010-07-04 14:49:57
PCEP is a PC Engine / TG-16 emulator for PSP.
Posted by on 2010-07-04 14:46:46
With New Customizer you can...

Features:
*install gameboot(placed at root "gameboot.pmf")
*install wave(placed at root "system_plugin_bg.rco ")
*install coldboot or bootsound(placed at root"opening_plugin.rco)
*install 01-12 , 13-24.bmp (placed at root)
*install font(placed at root "Itn0.pgf")
*install credits picture(placed at root "name_plate.png" must be 480x272)
Posted by on 2010-07-04 14:45:03
Exter updated his Rubik's Cube game for Playstation Portable.

Changes:
- Changed:
- Some tweaks in the menu.

- Added:
- Simple Overlapping cube and 4x4x4 + 2x2x2 cube.
- PNG and JPEG format support for backgrounds.

- Fixed:
- Some values were not initialized properly when loading save data from previous versions.
Posted by on 2010-07-04 14:43:14
RenPy is a popular visual novel engine with lots of games based on it. RenPSP is RenPy's clone for PSP that supports RenPy's scripts with minimal changes.
Posted by on 2010-07-04 14:39:06
Learn Japanese is a trivia game designed to help people memorize Japanese words.

Release notes:
What's up world, Ponlork here with a new release. I made some big improvements, I added some new animation and I fixed the memory issues that caused the game to crash. This version now supports MP3 playback. As usual I added more audio and two extra stages. For those who use the Championship Mode I fixed the issue with the spacebar that would sometimes create double spaces when trying to tap the right analog stick.

There is now an option to select which PSP Model you have. If you select the Slim, then there's an extended anime opening sequence at the beginning of the game. It won't work on a fat though it'll just display an error. if you happen to select the slim option on a Fat, Hold R while loading the game and it'll switch the setting back to Fat.

I get requested this a lot but I plan on adding Japanese text support in my next release. Plus the option to save, and a Help tutorial within the game. My yume is coming into fruition.

Posted by on 2010-07-04 14:37:43
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:
[+] Added a hack to remove the tris that cover the screen in Flying Dragon
[+] Added a quick hack to correct black textures in Flying Dragon and other games.
[~] Ignore line3D in ucode0, not supported? (borrowed assumption from Glide)
[!] Simplified ModifyVtx
[!] Use psp fpu math for isnan
[!] Made Cop0_MFC0 more efficient, will use vfpu math, same goes for TLB_TLBWR..
Posted by on 2010-06-16 05:25:43
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:
[!] Fixed and re enable GBI1_LoadUcode and GBI1_RDPHalf_1 Ucodes (Fixes Yoshi's Story crashing
Posted by on 2010-06-08 19:51:38
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:
[+] Updated most microcodes to use ucodedefs
[!] Added GBI2_Line3D to GBI2 table, HUD in spiderman should be visible again.
Posted by on 2010-06-06 16:44:25
Learn Japanese is a trivia game designed to help people memorize Japanese words.

Release notes:
Minna Konbanwa! I've enabled the Custom Mode, now you're able to input words directly from your psp. The words will be automatically saved and you can manually add/delete at anytime. The Custom Question limit is only 10 for now, I'm still trying to work out the kinks. I also added 3 new stages so now there's 9 total. To access the additional stages press Right on the menu screen to toggle to the next page. As usual I've added more audio and images. Unfortunately I had to remove two audio tracks, the comedic "Hontou" routine in stage 4 and the "Drop the World" background music in stage 6. For some reason the game kept crashing when I kept them in this version. Probably using too much memory. I hope to fix the issue on my next release. Thanks everybody for making my previous version reach 1700+ Downloads!

Posted by on 2010-06-05 03:31:50
NesterJ is a Nintendo Entertainment System (NES) emulator for PSP. This version fixes speed issues and crashes.

Thanks to http://emu-russia.net/en/#7076 (via http://www.retroguru.com/ ) for the news.
Posted by on 2010-06-05 02:05:22
Brightpad lets you (fully) control the brightness of your PSP's screen.

Changes:
Replaced 'minimal brightness' by 'default brightness' in the configuration file
Removed 'show remaining' and replaced it by 'button mask time', where you put the button to hide or show the battery's remaining online time.
Added a bar where the current brightness is shown while changing, you could say it's the beginning of a GUI :p
As usual, in-game you'll first have to press 'primary button mask' and then 'button mask time' to hide or show the battery's remaining time.
Posted by on 2010-06-05 02:04:21
Exter updated his Rubik's Cube game for Playstation Portable.

Changes:
Fixed: - Some cubes were not marked as solved correctly.
Posted by on 2010-06-05 02:02:46
This homebrew has the simple task of testing the buttons, analog, audio speakers and the Bad-Pixel of your PSP.

Changes:
- New layout, much more pleasant and intuitive (Graphics By BURG)
- Homebrew converted to LUAPlayerHM 8.1
- Much improved uploads
- New Test control buttons, you can now test the buttons: Volume (- and +), brightness and the Note button (hold)
- New Analog Test Control integrated with that of Keys
- Added control Pixel Test
- Added automatic update feature (Netlib By return0000)
- Removed the Test Control WLAN on the futility
- Homebrew translated into 2 languages: ENG and ENG
Posted by on 2010-06-04 04:59:56
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:
[~] We now install Textures by default, this was causing some issues with certain roms. To Disable a texture in Blendmodes use details.InstallTexture = false; (Be careful with it)
[+] Updated Roms.ini to support all [!] Roms.
[~] Cleaned up Blendmodes file to suit new Texture Installation Method (WIP)
Posted by on 2010-06-01 06:41:16
Brightpad lets you (fully) control the brightness of your PSP's screen.

Changes:
Brightpad automatically detects if you're in-game or in the XMB, if you are in-game, then you'll HAVE to press two buttons to change the brightness. You can change them both in the configuration file.
While the first button is pressed, Brightpad will not allow the other button presses to go through to the running game/homebrew.
I also did my best to avoid flickering while in-game
Posted by on 2010-05-28 20:53:54
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:
[~] Forgot this..
Posted by on 2010-05-26 06:14:23
Brightpad lets you (fully) control the brightness of your PSP's screen. There's only a XMB version for now.
Posted by on 2010-05-24 16:28:30
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:
Help menus are no longer off by one. (Patrick Don't have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message "Searched" when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka's tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)


While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Posted by on 2010-05-24 13:54:01
Here's an update to Z640's iCheat cheat device installer. This release fixes the messed up GUI and the GTA:LCS cheat device bugs.
Posted by on 2010-05-24 13:51:40
Codetactics updated their multi platform, 3D, top down, arcade style helicopter game Mobile Assault.

Changes:
Features
* Better in game message system.
* Achievements, with uploading to the leaderboard.

Improvements
* Add more text radio chatter to every mission.

Bug Fixes
* Fix a crash on startup on iPhone.

Under The Hood
* Game action performance improvements.
* Preparation for mission scripting.
* Fix small memory leaks.
Posted by on 2010-05-22 00:21:23
DSonPSP Unofficial is a continuation/enhancement of the old DSonPSP emulator

This first public release, comes with a new user interface.

Posted by on 2010-05-22 00:19:19
PSPMud is a mud client for the PSP, based on Peldet v0.8 by Danzel.
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